Trap
ContinuousEternal Sunshine
Archetype:
Ancient Fairy Dragon
View:
1700
Monsters you control gain 500 DEF for each "Ancient Fairy Dragon", and monsters that mention it, that you control. Once per Chain: You can target 1 face-up monster your opponent controls; until the end of this turn, its ATK/DEF become halved, also its effects are negated. You can use this effect of "Eternal Sunshine" a number of times per turn, up to the number of "Ancient Fairy Dragon", and monsters that mention it, that you control.
Eternal Sunshine — Power Evaluation
Final Score: 63 ± 6 · Confidence: Medium
- Intrinsic: 61 · Deck: 64 · Meta: provisional
- Primary role: Removal/Negation
Why it scores here
Eternal Sunshine converts its board presence into repeatable soft removal: each use halves one opposing monster's ATK and DEF and negates its effects until end of turn, and it can be used up to the number of Ancient Fairy Dragon monsters you control. That repeatable interaction from a continuous trap earns most of the score (effect_interaction 80). Its DEF passive and the absence of any combo data keep combo conversion low (15), and the card's ATK/DEF is irrelevant, so no points come from stats.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Present in all 85 sampled decks at 1.28 average copies and paired with Ancient Fairy Dragon in 92.9% of them, but no searcher or combo routes are recorded, so access is inferred (inferred). |
| Combo & Conversion | 15 | Text shows no board-building or extra-body effect; it converts only by answering an opposing monster, and there are 0 combo boards to confirm otherwise (verified). |
| Resource Economy | 55 | Continuous trap with a repeatable effect and no stated cost, so it can be reused without card loss, but it draws or refuels nothing (inferred). |
| Effect & Interaction | 80 | Repeatable halving plus effect negation on a face-up opposing monster, usable multiple times per turn; a continuous trap is not a hand trap and is hard to answer with normal negates (verified). |
| Material Utility | 5 | A trap card, not a monster, so it provides no material, level or attribute value (verified). |
| Resilience & Flexibility | 60 | Multi-use per turn gives redundancy, but it sits face-up in the backrow where spell/trap removal can reach it (inferred). |
| Deck-Building Efficiency | 75 | Mostly a single copy (64 of 85 decks) in a trap slot with no garnets or locks; cheap to run (observed). |
Calculation
Weight profile: Primary role Removal/Negation only; no secondary blend applied. Intrinsic ≈ 61, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Repeatable halving and negation of an opposing monster with no stated cost
- Continuous trap, so it stays on the field across turns
- Low-cost slot: usually one copy, no garnets
Weaknesses
- Effect scales with Ancient Fairy Dragon monster count, so it is weak without that archetype
- No ATK/DEF or material value of its own
- Vulnerable to backrow removal while face-up
Counters / choke points
- Spell/trap destruction removing the face-up card
- Opposing effect negation or monster effects that do not depend on the targeted monster
Best use
Removal/Negation. Decks: Ancient Fairy Dragon, Fairy Tail, Blue-Eyes, Crimson Dragon. Suggested copies: 1.
Evidence & gaps
- Verified: Continuous Trap text: repeatable halving of one face-up opposing monster's ATK/DEF plus effect negation, limited by Ancient Fairy Dragon count; Available in TCG and OCG formats; 85 sampled decks, 74.1% in gameplay type 7
- Observed: 85 decks run it at 1.28 average copies (64 decks at 1 copy); Ancient Fairy Dragon co-occurs in 92.9% of decks running it
- Inferred: Accessibility is live but has no recorded searcher route; Repeatable use with no stated cost gives card economy without card advantage; Continuous trap is hard to answer with normal negates but vulnerable to backrow removal
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), archetype inclusion inferred from deck sample only






