Eternal Sunshine
Trap Continuous

Eternal Sunshine

  • Archetype:
  • Ancient Fairy Dragon

  • View:
  • 1700




Monsters you control gain 500 DEF for each "Ancient Fairy Dragon", and monsters that mention it, that you control. Once per Chain: You can target 1 face-up monster your opponent controls; until the end of this turn, its ATK/DEF become halved, also its effects are negated. You can use this effect of "Eternal Sunshine" a number of times per turn, up to the number of "Ancient Fairy Dragon", and monsters that mention it, that you control.




 
 
AI Power Analysis
Removal/NegationConfidence: MediumEvaluated Oct 9, 2026
63± 6/ 100
Power Score
Intrinsic 61
Deck 64

Eternal Sunshine — Power Evaluation

Final Score: 63 ± 6 · Confidence: Medium

  • Intrinsic: 61 · Deck: 64 · Meta: provisional
  • Primary role: Removal/Negation

Why it scores here

Eternal Sunshine converts its board presence into repeatable soft removal: each use halves one opposing monster's ATK and DEF and negates its effects until end of turn, and it can be used up to the number of Ancient Fairy Dragon monsters you control. That repeatable interaction from a continuous trap earns most of the score (effect_interaction 80). Its DEF passive and the absence of any combo data keep combo conversion low (15), and the card's ATK/DEF is irrelevant, so no points come from stats.

Axis scores

Axis Score Evidence
Accessibility 50 Present in all 85 sampled decks at 1.28 average copies and paired with Ancient Fairy Dragon in 92.9% of them, but no searcher or combo routes are recorded, so access is inferred (inferred).
Combo & Conversion 15 Text shows no board-building or extra-body effect; it converts only by answering an opposing monster, and there are 0 combo boards to confirm otherwise (verified).
Resource Economy 55 Continuous trap with a repeatable effect and no stated cost, so it can be reused without card loss, but it draws or refuels nothing (inferred).
Effect & Interaction 80 Repeatable halving plus effect negation on a face-up opposing monster, usable multiple times per turn; a continuous trap is not a hand trap and is hard to answer with normal negates (verified).
Material Utility 5 A trap card, not a monster, so it provides no material, level or attribute value (verified).
Resilience & Flexibility 60 Multi-use per turn gives redundancy, but it sits face-up in the backrow where spell/trap removal can reach it (inferred).
Deck-Building Efficiency 75 Mostly a single copy (64 of 85 decks) in a trap slot with no garnets or locks; cheap to run (observed).

Calculation

Weight profile: Primary role Removal/Negation only; no secondary blend applied. Intrinsic ≈ 61, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeatable halving and negation of an opposing monster with no stated cost
  • Continuous trap, so it stays on the field across turns
  • Low-cost slot: usually one copy, no garnets

Weaknesses

  • Effect scales with Ancient Fairy Dragon monster count, so it is weak without that archetype
  • No ATK/DEF or material value of its own
  • Vulnerable to backrow removal while face-up

Counters / choke points

  • Spell/trap destruction removing the face-up card
  • Opposing effect negation or monster effects that do not depend on the targeted monster

Best use

Removal/Negation. Decks: Ancient Fairy Dragon, Fairy Tail, Blue-Eyes, Crimson Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Continuous Trap text: repeatable halving of one face-up opposing monster's ATK/DEF plus effect negation, limited by Ancient Fairy Dragon count; Available in TCG and OCG formats; 85 sampled decks, 74.1% in gameplay type 7
  • Observed: 85 decks run it at 1.28 average copies (64 decks at 1 copy); Ancient Fairy Dragon co-occurs in 92.9% of decks running it
  • Inferred: Accessibility is live but has no recorded searcher route; Repeatable use with no stated cost gives card economy without card advantage; Continuous trap is hard to answer with normal negates but vulnerable to backrow removal
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), archetype inclusion inferred from deck sample only











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